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husk

Scattered seed husks on a plain ground. Each husk is a lumpy oval with a dark rim. Inside the rim a light fill is bitten away, either into ragged islands or into a dot screen that thins toward the edge. Where husks overlap, their dark parts merge but their fills stay apart.

husk renders a Still: one frame. Its site page is playgrnd.tools/husk.

husk Still for Seed 2

Seed 2, rendered by:

Terminal window
tirage derive --seed 2 --tool husk | tirage render --size 540x960 -o husk.png

As tirage tools lists them, each with its range and step, or its choices:

husk 1 frame
count 1..=70 step 1
size 0..=1 step 0.01
vary 0..=1 step 0.01
lump 0..=1 step 0.01
bites Crumble, Dots
eat 0..=1 step 0.01
tex 0..=1 step 0.01
grain 0..=1 step 0.01
ditherTog on/off
dthKinds Bayer 8, Bayer 4, Noise
dthSize 1..=10 step 1
dthLevels 2..=8 step 1
dthAmount 0..=1 step 0.05
grainTog on/off
grnBlends Add, Overlay, Soft light, Multiply, Screen
grnAmount 0..=1 step 0.05
grnSize 0.5..=4 step 0.1
grnSpecks 0..=1 step 0.05
grnVignette 0..=1 step 0.05

A Seed draws count, size, vary, lump, eat and tex. Each range comes from its Taste bounds, which sit within the range listed. bites stays at Crumble, and grain, the Tool’s own per-pixel noise, at 0.3. Dither and the grain post-pass stay off.