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aura

A soft glow of melting inks. Each ink owns a warped noise field. Every pixel mixes all inks, weighted by how strong each field is there, so the inks bleed into tints with no hard edge. The field is painted on a small buffer and scaled up smooth.

aura renders a Still: one frame. Its site page is playgrnd.tools/aura.

aura Still for Seed 4

Seed 4, rendered by:

Terminal window
tirage derive --seed 4 --tool aura | tirage render --size 540x960 -o aura.png

As tirage tools lists them, each with its range and step, or its choices:

aura 1 frame
styles Auto, Clouds, Mesh, Sweep
scale 0.5..=2 step 0.05
churn 0..=1 step 0.01
punch 0..=1 step 0.01
ditherTog on/off
dthKinds Bayer 8, Bayer 4, Noise
dthSize 1..=10 step 1
dthLevels 2..=8 step 1
dthAmount 0..=1 step 0.05
grainTog on/off
grnBlends Add, Overlay, Soft light, Multiply, Screen
grnAmount 0..=1 step 0.05
grnSize 0.5..=4 step 0.1
grnSpecks 0..=1 step 0.05
grnVignette 0..=1 step 0.05

A Seed draws styles, scale, churn and punch. Each range comes from its Taste bounds, which sit within the range listed. Dither and grain stay off.