aura
A soft glow of melting inks. Each ink owns a warped noise field. Every pixel mixes all inks, weighted by how strong each field is there, so the inks bleed into tints with no hard edge. The field is painted on a small buffer and scaled up smooth.
aura renders a Still: one frame. Its site page is playgrnd.tools/aura.

Seed 4, rendered by:
tirage derive --seed 4 --tool aura | tirage render --size 540x960 -o aura.pngParameters
Section titled “Parameters”As tirage tools lists them, each with its range and step, or its choices:
aura 1 frame styles Auto, Clouds, Mesh, Sweep scale 0.5..=2 step 0.05 churn 0..=1 step 0.01 punch 0..=1 step 0.01 ditherTog on/off dthKinds Bayer 8, Bayer 4, Noise dthSize 1..=10 step 1 dthLevels 2..=8 step 1 dthAmount 0..=1 step 0.05 grainTog on/off grnBlends Add, Overlay, Soft light, Multiply, Screen grnAmount 0..=1 step 0.05 grnSize 0.5..=4 step 0.1 grnSpecks 0..=1 step 0.05 grnVignette 0..=1 step 0.05A Seed draws styles, scale, churn and punch. Each range comes from its Taste bounds, which sit within the range listed. Dither and grain stay off.